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Approach to UI Design for Hypertext

This chapter is based on a paper submitted to Workshop on Information Technologies and Systems ‘93. An abstract of this chapter has also been accepted as a poster for Hypertext ‘93.

The issue of incorporating semantics into a hypertext network has been addressed before [Collier, 1987], [Trigg, 1986]. Rao and Turoff had proposed a general framework for hypertext functionality based on Guilford’s Structure of the Intellect Model [Rao & Turoff, 1990]. They had observed that as hypertext databases grow in size, they suffer from a lack of coherence due to ambiguity in meanings assigned to nodes and links. Hence, they proposed a framework which classified nodes into six different semantic types and links into twelve different types. Such a comprehensive framework would help designers develop better design metaphors and implementation models for hypertext systems. A first step in this direction is to develop an appropriate user interface which would reduce functional and system opacities.

A number of tools have been developed for hypertext navigation since Conklin addressed the issues of disorientation and cognitive overhead [Conklin, 1987]. These include graphical browsers, overview diagrams, web views, paths, trails, guided tours and tabletops, history lists, timestamps, footprints, bookmarks, backtracks, queries, embedded menus, fisheye views and roam and zoom techniques [Beard & Walker, 1987], [Collier, 1987], [Halasz, 1988b], [Koved & Shneiderman, 1986], [Nielsen, 1990a], [Trigg, 1988], [Utting & Yankelovich, 1989], [Zellweger, 1989]. Authoring guidelines have also been proposed for the organization of information in a hypertext system [Thuring et al., 1991]. However, there has been no systematic and comprehensive approach towards the design of user interfaces for hypertext systems. This paper attempts to explore the application of a set of user interface design guidelines to the aforementioned hypertext framework.

Table of Contents

  1. Abstract
  2. Principles of User Interface Design
  3. User Interface Guidelines
  4. Discussion
  5. Conclusion
The next topic is: Abstract.